These items have an in-game value and can be sold or used to complete tasks. Crafting: It requires you to manufacture raw materials and then use them to create other items which are more valuable.SimCity BuildIt (a mobile game which runs on the Android or IOS platform) is one such game and has 2 obvious repetitive areas: For example robots on a factory production line, automated driving or flying an aircraft.Ĭertain computer games are a time sink, requiring constant attention to make progress and maintain attention. Tasks which run within a system are the easiest and cheapest to automate, others can be cost effective if there is enough benefit. When a task is repetitive, why would we want to do it ourselves, if someone or something else could do it equally well or better? Computers are really good at doing repetitive tasks because they are accurate, don’t get bored, complain or need to be paid. Note: This repo is old and not maintained, it may give you ideas, but don't expect more than a proof of concept.
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